Impact of Games on the Performance and Engagement of Employees of the IT Industry

Shalini Wadhwa, Ramanan Balakrishnan
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Abstract

The present study analyzes the impact of video games on productivity at a workplace. A lot of organizations have introduced games during break times of employees. Indoor video game parlors have been created at company sites. Games are said to relieve stress and enthuse fun at the workplace resulting in a happy environment. The authors were interested in understanding employees' feelings after playing these games and their views about these games. They have targeted employees of multinational IT companies asking them in detail about these gaming sessions and their opinions about them. Findings from the data indicate that employees feel more competent and enthusiastic towards their work after playing these online games. These results will definitely help the organizations in developing a strategy for incorporating these games during break-time of employees and leveraging the benefits of games to enhance employee performance and engagement at work.
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游戏对IT行业员工绩效和敬业度的影响
本研究分析了电子游戏对工作效率的影响。很多公司都在员工休息时间玩游戏。在公司的办公地点已经建立了室内视频游戏室。据说,游戏可以在工作场所缓解压力,激发乐趣,营造快乐的环境。作者感兴趣的是了解员工在玩这些游戏后的感受以及他们对这些游戏的看法。他们以跨国IT公司的员工为对象,详细询问他们的游戏体验和看法。数据显示,员工在玩完这些网络游戏后,对工作的能力和热情都有所提高。这些结果无疑将帮助组织制定策略,在员工休息时间整合这些游戏,并利用游戏的好处来提高员工的工作表现和敬业度。
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