Generation of Coupling Topologies for Multi-Agent Systems using Non-Cooperative Games

M. Kloock, Matthis Dirksen, S. Kowalewski, Bassam Alrifaee
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引用次数: 1

Abstract

This paper presents a method for generating coupling topologies for multi-agent systems. Our method is based on a non-cooperative game in which each agent chooses couplings to activate or deactivate using a utility function. The utility function measures the importance of agents to one another and enables conflict avoidance in distributed decision-making. Depending on the application’s needs, our method is able to generate unidirectional or bidirectional couplings. In our evaluation, we used car-like robots in a simulation environment. It shows that the generated coupling topologies are applicable to the domain of networked and autonomous vehicles.
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基于非合作博弈的多智能体系统耦合拓扑生成
提出了一种多智能体系统耦合拓扑的生成方法。我们的方法是基于一个非合作博弈,其中每个代理使用效用函数选择激活或停用耦合。效用函数用来度量agent对彼此的重要性,从而避免分布式决策中的冲突。根据应用程序的需要,我们的方法能够生成单向或双向耦合。在我们的评估中,我们在模拟环境中使用了类似汽车的机器人。结果表明,所生成的耦合拓扑结构适用于联网和自动驾驶汽车领域。
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