Exploring the Educational Potential of a Game-Based Math Competition

K. Kiili, Kai Ojansuu, Antero Lindstedt, M. Ninaus
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引用次数: 10

Abstract

The main aim of this article was to investigate the educational potential of a game-based math game competition to engage students in training rational numbers. Finnish fourth (n = 59; Mage = 10.36) and sixth graders (n = 105; Mage = 12.34) participated in a math game competition relying on intra-classroom cooperation and inter-classroom competition. During a three-week period, the students were allowed to play a digital rational number game, which is founded on number line estimation task mechanics. The results indicated that students benefited significantly from participating in the competition and playing behaviour could be used to assess students rational number knowledge. Moreover, students were engaged in the competition and the results revealed that intrinsically motivating factors such as enjoyment and perceived learning gains predicted students' willingness to participate in math game competitions again. This article provides empirical support that educational game competition can be an effective, engaging, and a fair instructional approach.
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探索基于游戏的数学竞赛的教育潜力
本文的主要目的是研究基于游戏的数学游戏竞赛的教育潜力,以吸引学生训练有理数。芬兰第四(n = 59;法师= 10.36)和六年级学生(n = 105;法师= 12.34)参加了一场依靠课堂内合作和课堂间竞争的数学游戏比赛。在为期三周的时间里,学生们被允许玩一个数字有理数游戏,这是建立在数线估计任务机制之上的。结果表明,学生在参与竞赛中获益显著,游戏行为可以用来评估学生的理数知识。此外,学生参与了比赛,结果表明,内在激励因素如乐趣和感知学习收益预测学生再次参与数学游戏比赛的意愿。本文提供的实证支持表明,教育性游戏竞争可以是一种有效、吸引人且公平的教学方法。
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