Pop-Out Tetris: An Implementation of a Tablet FTVR Game

Sirisilp Kongsilp, Hathaichanok Chawmungkrung, T. Komuro
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引用次数: 1

Abstract

In this paper, we apply a Fish Tank Virtual Reality technique to a commodity tablet. Our first goal is to develop a tablet-based FTVR system that does not require additional enhancement to a tablet because it would allow tablet user to use the technology quickly and easily. To address this goal, we adopt a FTVR technique based on previous works and use it to develop our tablet FTVR prototype. It uses a camera-based face tracking and the anaglyph 3D display techniques. Our second goal is to determine that whether it is feasible to use tablet-based FTVR for entertainment and other mobile applications in daily life. To address the second goal, we implemented a game for our prototype called “pop-out Tetris Then we assess our prototype and the game using heuristic evaluation technique. We describe the technique that we used to develop our tablet FTVR prototype. The technique is based on previous works; it uses a camera-based face tracking and the anaglyph 3D display techniques. Therefore, it does not require any additional enhancement to a tablet. In addition to the prototype, we also implemented a game for tablet FTVR called “pop-out Tetris we describe our design of the application. Then we assess our prototype and the game using heuristic evaluation technique. In the end, we concluded that the technique is not ready for day-to-day use case scenario. We underline key points that affect the adoption of tablet-based FTVR technology and provide recommendations for future research to consider when developing a mobile FTVR system.
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弹出式俄罗斯方块:平板电脑FTVR游戏的实现
本文将鱼缸虚拟现实技术应用于一种商品平板电脑。我们的第一个目标是开发一种基于平板电脑的FTVR系统,它不需要对平板电脑进行额外的增强,因为它可以让平板电脑用户快速轻松地使用这项技术。为了实现这一目标,我们在前人工作的基础上采用了FTVR技术,并使用它来开发我们的平板电脑FTVR原型。它采用了基于摄像头的人脸跟踪和三维立体显示技术。我们的第二个目标是确定在日常生活中使用基于平板电脑的FTVR娱乐和其他移动应用程序是否可行。为了实现第二个目标,我们为原型执行了一款名为“弹出式俄罗斯方块”的游戏,然后我们使用启发式评估技术来评估原型和游戏。我们描述了我们用来开发平板电脑FTVR原型的技术。这种技术是基于以前的作品;它使用了基于摄像头的面部跟踪和立体显示技术。因此,它不需要对平板电脑进行任何额外的增强。除了原型,我们还为平板电脑FTVR执行了一款名为“弹出式俄罗斯方块”的游戏,我们描述了我们的应用设计。然后我们使用启发式评估技术来评估我们的原型和游戏。最后,我们得出结论,该技术还没有为日常用例场景做好准备。我们强调了影响基于平板电脑的FTVR技术采用的关键点,并为未来开发移动FTVR系统的研究提供了建议。
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