{"title":"Ubiquitous 3D","authors":"K. Pulli","doi":"10.1109/pbg.2005.194056","DOIUrl":null,"url":null,"abstract":"Summary form only given. A decade ago 3D graphics moved from dedicated and expensive engineering graphics workstations to normal PCs. Sophisticated graphics was now accessible to a much larger audience and developer pool than before. A similar revolution is happening right now as mobile devices such as PDAs and cellular phones have their own standard 3D APIs, high-quality color displays, and even hardware acceleration is starting to become available. This paper covers the graphics capabilities of modern mobile devices, their limitations, and graphics APIs designed for these devices. We will also discuss what is unique with mobile graphics compared to desktop graphics.","PeriodicalId":152934,"journal":{"name":"Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005.","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Eurographics/IEEE VGTC Symposium Point-Based Graphics, 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/pbg.2005.194056","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Summary form only given. A decade ago 3D graphics moved from dedicated and expensive engineering graphics workstations to normal PCs. Sophisticated graphics was now accessible to a much larger audience and developer pool than before. A similar revolution is happening right now as mobile devices such as PDAs and cellular phones have their own standard 3D APIs, high-quality color displays, and even hardware acceleration is starting to become available. This paper covers the graphics capabilities of modern mobile devices, their limitations, and graphics APIs designed for these devices. We will also discuss what is unique with mobile graphics compared to desktop graphics.
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无处不在的3 d
只提供摘要形式。十年前,3D图形从专用且昂贵的工程图形工作站转移到普通pc。比起以前,现在更多的用户和开发者能够接触到复杂的图像。随着pda和手机等移动设备拥有自己的标准3D api、高质量彩色显示,甚至硬件加速也开始变得可用,类似的革命正在发生。本文涵盖了现代移动设备的图形功能,它们的局限性,以及为这些设备设计的图形api。我们还将讨论与桌面图形相比,移动图形的独特之处。
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