A practical structured light acquisition system for point-based geometry and texture

F. Sadlo, T. Weyrich, R. Peikert, M. Gross
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引用次数: 100

Abstract

We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of gray code and phase-shift projections, and it is stored and processed in a point-based representation. We achieve high accuracy by careful calibration of camera, projector, and turntable axis. In addition, we make use of the projector's calibration and extend it to a calibrated light source, allowing for a simple reconstruction of material properties for each surface point. We alternatively use a Lambertian reflectance model, or fit a Phong reflectance model to the samples under different turntable orientations. The acquisition pipeline is entirely point-based, avoiding the need of triangulation during all processing stages.
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一个实用的基于点的几何和纹理的结构光采集系统
提出了一种简单、高质量的基于结构光的三维扫描系统。它使用一个普通的投影仪,一个电脑控制的转盘和一个摄像机。几何图形是使用灰度编码和相移投影的组合来获取的,并以基于点的表示进行存储和处理。我们通过仔细校准相机,投影仪和转盘轴来实现高精度。此外,我们利用投影仪的校准并将其扩展到校准光源,允许对每个表面点的材料属性进行简单的重建。我们可以选择使用朗伯反射率模型,或者将Phong反射率模型拟合到不同转台方向下的样品中。采集管道完全是基于点的,避免了在所有处理阶段都需要三角测量。
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Interactive ray tracing of point-based models Conversion of point-sampled models to textured meshes A practical structured light acquisition system for point-based geometry and texture Attraction and projection Color Plates
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