Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains

Daniel Neves Coelho, Frank Steinicke, E. Langbehn
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引用次数: 1

Abstract

Redirected walking enables natural walking in virtual reality under the constraints of limited physical space by manipulating position and orientation of the user. One such manipulation method are rotation gains which decouple real and virtual head turning. When reaching a boundary of the tracking space, the user's orientation can be reset by applying a rotation gain and forcing the user to do a certain task that requires head rotations. To identify what kind of tasks are best suited to mask the redirection, four tasks were designed that differentiate in their amount of mentally and physically demand: a spatial memory task, a verbal memory task, a physically exhausting task and a task which requires physical skill. A first pilot study was conducted to evaluate the influence that the different task categories have on the redirection awareness. The results showed overall low redirection detection rates, with the physically exhausting task being the least noticeable, whilst the physical skill task was detected the most, and the mentally demanding tasks in between. Although no clear distinction regarding the redirection awareness between mentally and physically demanding tasks could be shown, the insights gained from this work and the study, can be used to improve future implementations of rotation tasks.
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精神和体力要求高的任务作为旋转增益干扰物的设计
重定向行走是在有限的物理空间约束下,通过操纵用户的位置和方向,实现虚拟现实中的自然行走。其中一种操作方法是旋转增益,它将真实和虚拟的头部旋转分离开来。当到达跟踪空间的边界时,可以通过应用旋转增益并强制用户执行需要头部旋转的特定任务来重置用户的方向。为了确定什么样的任务最适合掩盖重定向,设计了四个任务,它们在精神和身体上的需求不同:空间记忆任务,言语记忆任务,体力消耗任务和需要身体技能的任务。进行了第一次试点研究,以评估不同任务类别对重定向意识的影响。结果显示,重定向检测率总体较低,体力消耗任务最不明显,而体力技能任务检测率最高,脑力要求较高的任务介于两者之间。虽然在精神和体力要求高的任务之间的重定向意识方面没有明显的区别,但从这项工作和研究中获得的见解可用于改进未来轮换任务的实施。
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