Potluck: Cross-Application Approximate Deduplication for Computation-Intensive Mobile Applications

Peizhen Guo, Wenjun Hu
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引用次数: 57

Abstract

Emerging mobile applications, such as cognitive assistance and augmented reality (AR) based gaming, are increasingly computation-intensive and latency-sensitive, while running on resource-constrained devices. The standard approaches to addressing these involve either offloading to a cloud(let) or local system optimizations to speed up the computation, often trading off computation quality for low latency. Instead, we observe that these applications often operate on similar input data from the camera feed and share common processing components, both within the same (type of) applications and across different ones. Therefore, deduplicating processing across applications could deliver the best of both worlds. In this paper, we present Potluck, to achieve approximate deduplication. At the core of the system is a cache service that stores and shares processing results between applications and a set of algorithms to process the input data to maximize deduplication opportunities. This is implemented as a background service on Android. Extensive evaluation shows that Potluck can reduce the processing latency for our AR and vision workloads by a factor of 2.5 to 10.
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Potluck:计算密集型移动应用的跨应用近似重复数据删除
新兴的移动应用程序,如基于认知辅助和增强现实(AR)的游戏,在资源有限的设备上运行时,越来越需要计算密集型和延迟敏感。解决这些问题的标准方法包括卸载到云(let)或本地系统优化以加速计算,通常以计算质量为代价换取低延迟。相反,我们观察到这些应用程序通常对来自摄像头馈电的类似输入数据进行操作,并在同一(类型)应用程序内和不同应用程序之间共享公共处理组件。因此,跨应用程序进行重复数据删除处理可以提供两全其美的效果。在本文中,我们提出了Potluck,以实现近似重复数据删除。该系统的核心是一个缓存服务,用于存储和共享应用程序之间的处理结果,以及一组处理输入数据的算法,以最大限度地提高重复数据删除的机会。这是在Android上作为后台服务实现的。广泛的评估表明,Potluck可以将我们的AR和视觉工作负载的处理延迟减少2.5到10倍。
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