Designing a Technology-enhanced Play Environment for Young Children's Science Modeling Practice

Xintian Tu, Joshua A. Danish
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Abstract

In this paper, we built on the Learning through Embodied Activity Framework (LEAF) and designed the GEM-STEP mixed reality environment to support young children's science modeling practice through different play activities. The participants in this study are 16 first and second-grade students who participated in activities within the GEM-STEP environment to explore the mechanism of pollination. We applied interaction analysis to classroom videos to explore how the design of mediators within the MR environment supports students’ collective play and orients students toward science modeling practices. We found that the design of the MR environment provides a pivot for students to engage in science modeling practice, and the two roles that students played with the technology offered them different perspectives to explore and examine their model of pollination. We hope this study provides guidance on how to design for young children's science modeling practice with extended reality in a more playful way.
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为幼儿科学建模实践设计一个科技增强的游戏环境
本文以融入活动学习框架(LEAF)为基础,设计了GEM-STEP混合现实环境,通过不同的游戏活动支持幼儿科学建模实践。本研究以16名一、二年级学生为研究对象,在GEM-STEP环境中参与探究授粉机制的活动。我们将互动分析应用于课堂视频,以探索MR环境中中介的设计如何支持学生的集体游戏,并引导学生进行科学建模实践。我们发现,MR环境的设计为学生参与科学建模实践提供了一个支点,学生在技术中扮演的两个角色为他们探索和检验他们的授粉模型提供了不同的视角。我们希望本研究能为幼儿拓展现实的科学建模实践设计提供指导,使其更具趣味性。
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