Acupressure game system with interactive installations

Jinghui Xu, Chun-Tsai Wu, Szu-Ming Chung
{"title":"Acupressure game system with interactive installations","authors":"Jinghui Xu, Chun-Tsai Wu, Szu-Ming Chung","doi":"10.1109/SeGAH.2016.7586259","DOIUrl":null,"url":null,"abstract":"Due to the decreasing average age of Taiwanese internet users, developing 3C (computer, communication, consumer electronics) products for them becomes an important factor in education. The purpose of this research intends was to design a game system with interactive installations to enhance child-parent interaction through playing an acupressure game. After implementation, the researchers evaluated its validity and usability with two sets of questionnaires: experts' assessment and system usability scale (SUS).","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH.2016.7586259","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Due to the decreasing average age of Taiwanese internet users, developing 3C (computer, communication, consumer electronics) products for them becomes an important factor in education. The purpose of this research intends was to design a game system with interactive installations to enhance child-parent interaction through playing an acupressure game. After implementation, the researchers evaluated its validity and usability with two sets of questionnaires: experts' assessment and system usability scale (SUS).
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
按摩游戏系统与互动安装
由于台湾网民平均年龄的下降,为他们开发3C(电脑、通讯、消费电子)产品成为教育的重要因素。本研究的目的是设计一个具有互动装置的游戏系统,通过玩指压游戏来增强亲子互动。实施后,研究人员通过专家评估和系统可用性量表(SUS)两套问卷对其有效性和可用性进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A serious game to improve posture and spinal health while having fun Virtual Promenade: A new serious game for the rehabilitation of older adults with Post-fall Syndrome How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle game A curious relationship between feeling level and cognitive function in female brain during pregnancy and childbearing Redesigning the research design: Accelerating the pace of research through technology innovation
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1