Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices

Aila Kronqvist, Jussi P. P. Jokinen, Rebekah A. Rousi
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引用次数: 26

Abstract

Immersive virtual environments VEs have the potential to provide novel cost effective ways for evaluating not only new environments and usability scenarios, but also potential user experiences. To achieve this, VEs must be adequately realistic. The level of perceived authenticity can be ascertained by measuring the levels of immersion people experience in their VE interactions. In this paper the degree of authenticity is measured via an authenticity index in relation to three different immersive virtual environment devices. These devices include 1 a headband, 2 3D glasses, and 3 a head-mounted display HMD. A quick scale for measuring immersion, feeling of control, and simulator sickness was developed and tested. The HMD proved to be the most immersive device, although the headband was demonstrated as being a more stable environment causing the least simulator sickness. The results have design implication as they provide insight into specific factors which make experience in a VE seem more authentic to users. The paper emphasizes that, in addition to the quality of the VE, focus needs to be placed on ergonomic factors such as the weight of the devices, as these may compromise the quality of results obtained when examining studying human-technology interaction in a VE.
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评估虚拟环境的真实性:三种设备的比较
沉浸式虚拟环境ve有潜力为评估新环境和可用性场景,以及潜在的用户体验提供新颖的经济有效的方法。要做到这一点,企业必须足够现实。感知真实性的水平可以通过测量人们在虚拟现实互动中体验的沉浸程度来确定。本文通过三种不同沉浸式虚拟环境设备的真实性指数来衡量真实程度。这些设备包括1个头带,2个3D眼镜和3个头戴式显示器。开发并测试了一种快速测量沉浸感、控制感和模拟器眩晕的量表。HMD被证明是最具沉浸感的设备,尽管头带被证明是一个更稳定的环境,导致最少的模拟器眩晕。这些结果具有设计意义,因为它们提供了使用户在虚拟现实体验中看起来更真实的特定因素。本文强调,除了VE的质量外,还需要关注设备的重量等人体工程学因素,因为这些因素可能会影响在VE中研究人机交互时获得的结果质量。
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