Vision-Based Interfaces for Character-Based Text Entry: Comparison of Errors and Error Correction Properties of Eye Typing and Head Typing

Y. Gizatdinova, O. Špakov, O. Tuisku, Matthew Turk, Veikko Surakka
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Abstract

We examined two vision-based interfaces (VBIs) for performance and user experience during character-based text entry using an on-screen virtual keyboard. Head-based VBI uses head motion to steer the computer pointer and mouth-opening gestures to select the keyboard keys. Gaze-based VBI utilizes gaze for pointing at the keys and an adjustable dwell for key selection. The results showed that after three sessions (45 min of typing in total), able-bodied novice participants (N = 34) typed significantly slower yet yielded significantly more accurate text with head-based VBI with gaze-based VBIs. The analysis of errors and corrective actions relative to the spatial layout of the keyboard revealed a difference in the error correction behavior of the participants when typing using both interfaces. We estimated the error correction cost for both interfaces and suggested implications for the future use and improvement of VBIs for hands-free text entry.
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基于视觉的字符文本输入界面:眼动打字和头动打字的错误和纠错特性比较
我们研究了两种基于视觉的界面(VBI),以了解使用屏幕虚拟键盘输入基于字符的文本时的性能和用户体验。基于头部的 VBI 使用头部运动来引导计算机指针,并通过张嘴手势来选择键盘按键。基于注视的 VBI 利用注视来指向按键,并利用可调节的停留时间来选择按键。结果表明,经过三次训练(共输入 45 分钟)后,身体健全的新手参与者(34 人)在使用基于头部的 VBI 和基于注视的 VBI 时,输入速度明显较慢,但输入文本的准确性却明显更高。通过分析与键盘空间布局相关的错误和纠正措施,我们发现参与者在使用这两种界面打字时的纠错行为存在差异。我们估算了两种界面的纠错成本,并对未来使用和改进免提文字输入的虚拟生物识别技术提出了建议。
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