Dots-and-Polygons

Jessica L. Dickson, R. Perrier
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Abstract

Abstract Dots-and-Boxes is a popular children’s game whose winning strategies have been studied by Berlekamp, Conway, Guy, and others. In this article we consider two variations, Dots-and-Triangles and Dots-and-Polygons, both of which utilize the same lattice game board structure as Dots-and-Boxes. The nature of these variations along with this lattice structure lends itself to applying Pick’s theorem to calculate claimed area. Several strategies similar to those studied in Dots-and-Boxes are used to analyze these new variations.
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Dots-and-Polygons
“点盒游戏”是一种流行的儿童游戏,Berlekamp、Conway、Guy等人对其制胜策略进行了研究。在本文中,我们将考虑两种变体,即“点与三角形”和“点与多边形”,它们都使用与“点与盒”相同的点阵游戏棋盘结构。这些变化的性质以及这种晶格结构使其可以应用匹克定理来计算声称的面积。一些类似于《点与盒》研究的策略被用来分析这些新的变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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