{"title":"The quest for the perfect perfect-maze","authors":"P. Kim, R. Crawfis","doi":"10.1109/CGames.2015.7272964","DOIUrl":null,"url":null,"abstract":"In this paper, the quest for the perfect perfect-maze is performed over the search space of perfect mazes using an approach of search-based procedural content generation. Perfect maze construction is rather random with little to no control of the final product. We propose a search-based framework based on attributes or metrics of a constructed maze to provide a foundation for evaluation functions (fitness functions). Since the meaning of “perfect” is subjective and different for every designer, we allow designers to construct their own evaluation function to generate the best maze. We have also analyzed each metric's space on an exhaustive enumeration of small-sized mazes to determine allowable, and perhaps desirable, ranges for each metric. Using these metrics, an evaluation function is constructed to search for the “best” maze.","PeriodicalId":447614,"journal":{"name":"2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGames.2015.7272964","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

In this paper, the quest for the perfect perfect-maze is performed over the search space of perfect mazes using an approach of search-based procedural content generation. Perfect maze construction is rather random with little to no control of the final product. We propose a search-based framework based on attributes or metrics of a constructed maze to provide a foundation for evaluation functions (fitness functions). Since the meaning of “perfect” is subjective and different for every designer, we allow designers to construct their own evaluation function to generate the best maze. We have also analyzed each metric's space on an exhaustive enumeration of small-sized mazes to determine allowable, and perhaps desirable, ranges for each metric. Using these metrics, an evaluation function is constructed to search for the “best” maze.
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寻找完美的迷宫
在本文中,使用基于搜索的程序内容生成方法在完美迷宫的搜索空间中执行完美迷宫的搜索。完美的迷宫结构相当随机,几乎无法控制最终产品。我们提出了一个基于搜索的框架,该框架基于构建迷宫的属性或度量,为评估函数(适应度函数)提供了基础。由于“完美”的含义是主观的,对每个设计师来说都是不同的,我们允许设计师构建自己的评价函数,以产生最好的迷宫。我们还在小型迷宫的详尽枚举中分析了每个度量标准的空间,以确定每个度量标准的允许范围(也许是理想的范围)。利用这些指标,构建一个评估函数来搜索“最佳”迷宫。
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