Performance Comparison of Text Based Game Prototypes Using GTmetrix

Ida Bagus Kerthyayana Manuaba
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引用次数: 2

Abstract

Access to the internet and the advanced of technology allow people to experience in playing a game, not limited to their game console or through a PC, but also through their gadget like mobile-phones. Based on our initial study, a text-based game prototype has shown its potentiality as an alternative media to enhance youth literacy. The prototype has been developed in web-based platform that allow users to play this game through their mobile-phone. This paper describes an extend study to explore on how well the performance of text- based game prototype, when it was run online through a mobile device. For this purpose, a testing tool, named “GTmetrix” is used to review the performance of mobile device that run two different text-based game prototype platforms, which are Quest and Ink Platforms. For further comparison, this paper also included additional test scenario to see the performance of these two prototype platforms through a desktop device. These testing was conducted through different mobile network speeds (2G/3G/4G). Two different test approaches, PageSpeed and YSlow, were used to analyze the performance. Based on the results, it can be concluded that both prototype platforms are still compatible to be played through mobile devices, with Ink platform perform slightly better compare to the Quest platform in several test setting.
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基于GTmetrix的文本游戏原型性能比较
接入互联网和先进的技术使人们能够体验玩游戏,不仅限于他们的游戏机或通过PC,还可以通过他们的小工具,如手机。根据我们的初步研究,基于文本的游戏原型已经显示出其作为提高青少年识字率的替代媒体的潜力。这款游戏的原型是在一个基于网络的平台上开发的,用户可以通过手机玩这款游戏。本文描述了一项扩展研究,以探索基于文本的游戏原型在通过移动设备在线运行时的性能。为此,我们使用了一个名为“GTmetrix”的测试工具来评估运行两种不同文本游戏原型平台(Quest和Ink platform)的移动设备的性能。为了进一步比较,本文还加入了额外的测试场景,通过桌面设备来查看这两个原型平台的性能。这些测试是通过不同的移动网络速度(2G/3G/4G)进行的。我们使用了两种不同的测试方法,pagesspeed和YSlow来分析性能。从结果可以看出,两个原型平台在移动设备上仍然是兼容的,在几个测试设置中Ink平台的表现略好于Quest平台。
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