Energy and Delay Minimization Based on Game Theory in MEC-Assisted Vehicular Networks

Haipeng Wang, Zhipeng Lin, Kun Guo, Tiejun Lv
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引用次数: 2

Abstract

As a new technology in the fifth generation (5G) mobile networks, mobile edge computing (MEC) can reduce network computations and shorten task-processing delay by offloading the tasks to nearby vehicles with idle resources. However, such technology needs more vehicles to participate in task processing, increasing the network computations. In this paper, we propose a MEC-assisted vehicular network where vehicles can offload their tasks via vehicle-to-vehicle (V2V) or vehicle-to-infrastructure (V2I) links. The vehicles in the same links will interfere with each other during offloading tasks, which affects energy consumption and delay. To minimize the network computation overhead and extend the battery lifetime of the vehicles, task offloading decision-making is optimized in this paper. We investigate the problem of MEC computation offloading in the vehicular networks and propose a game-based computation offloading (GBCO) algorithm and an optimal offloading (OO) algorithm. We demonstrate that the proposed algorithms can achieve the Nash equilibrium (NE) and converge after the finite improvement property (FIP). Simulation results show that the proposed GBCO algorithm can increase the convergence rate and the proposed OO algorithm can reduce the energy consumption.
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基于博弈论的mec辅助车辆网络能量与延迟最小化
移动边缘计算(MEC)作为第五代(5G)移动网络中的一项新技术,通过将任务卸载给附近有空闲资源的车辆,可以减少网络计算,缩短任务处理延迟。然而,这种技术需要更多的车辆来参与任务处理,增加了网络计算量。在本文中,我们提出了一个mec辅助的车辆网络,其中车辆可以通过车对车(V2V)或车对基础设施(V2I)链路卸载其任务。同一路段的车辆在卸载过程中会相互干扰,影响能耗和延迟。为了最小化网络计算开销,延长车辆电池寿命,本文对任务卸载决策进行了优化。研究了车辆网络中MEC计算卸载问题,提出了基于博弈的计算卸载(GBCO)算法和最优卸载(OO)算法。结果表明,所提算法能够达到纳什均衡(NE),并在有限改进性质(FIP)后收敛。仿真结果表明,所提出的GBCO算法可以提高收敛速度,所提出的OO算法可以降低能量消耗。
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