Computer-aided definition, manipulation and depiction of objects composed of spheres

K. Knowlton
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引用次数: 6

Abstract

As previously demonstrated by Badler and O'Rourke, a variety of 3-D objects can be defined conveniently as collections of spheres-having various sizes and positions in 3-D space and possibly intersecting. This paper is an elaboration on the technique, describing methods of constructing and manipulating such objects and, most particularly, a method of achieving realism in rendering the picture-even though, for reasons of efficiency, computation is performed as if everything were 2-dimensional, with depth ordering.Pictorial realism results from three features of the overall method: roundedness of the basic picture plane images of individual spheres, pictorial merging of 3-dimensionally intersecting spheres (which are very likely intended as parts of the same object), and pictorial separation of spheres whose images overlap but which lie at significantly different depths in 3-space. Separation is achieved by a black line and resembles the lines traditionally found in cartoon cel animation; merging is accomplished by arranging, in effect, for every sphere image to be transparent to the brighter parts of images of other spheres of the same color.The system lends itself well to construction and manipulation of objects defined by geometry and mathematical transformations; it also serves well in construction and depiction of organic forms which arise and/or are modified by random growth and rules of contingency. Several examples of pictorial results are presented.
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由球体组成的物体的计算机辅助定义、操纵和描绘
正如Badler和O'Rourke先前所展示的,各种三维物体可以方便地定义为球体的集合——在三维空间中具有不同的大小和位置,并且可能相交。这篇论文详细阐述了这种技术,描述了构造和操纵这些物体的方法,尤其是在渲染图片时实现真实感的方法——尽管出于效率的原因,计算就像所有东西都是二维的,并且有深度排序。画面写实主义源于整体方法的三个特征:单个球体的基本画面平面图像的圆度,三维相交球体的图像合并(很可能是作为同一物体的一部分),图像重叠但在三维空间中深度明显不同的球体的图像分离。分离是由一条黑线实现的,类似于传统上在卡通细胞动画中发现的线条;合并实际上是通过安排每个球体图像对其他相同颜色的球体图像的较亮部分透明来完成的。该系统适合构造和操作由几何和数学转换定义的对象;它也适用于构造和描述由随机生长和偶然性规则产生和/或修改的有机形式。给出了几个图像结果的例子。
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