An autoregressive generation model for producing instant basketball defensive trajectory

Huan-Hua Chang, Wen-Cheng Chen, Wan-Lun Tsai, Min-Chun Hu, W. Chu
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引用次数: 3

Abstract

Learning basketball tactic via virtual reality environment requires real-time feedback to improve the realism and interactivity. For example, the virtual defender should move immediately according to the player's movement. In this paper, we proposed an autoregressive generative model for basketball defensive trajectory generation. To learn the continuous Gaussian distribution of player position, we adopt a differentiable sampling process to sample the candidate location with a standard deviation loss, which can preserve the diversity of the trajectories. Furthermore, we design several additional loss functions based on the domain knowledge of basketball to make the generated trajectories match the real situation in basketball games. The experimental results show that the proposed method can achieve better performance than previous works in terms of different evaluation metrics.
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篮球即时防守轨迹生成的自回归生成模型
通过虚拟现实环境学习篮球战术需要实时反馈,以提高真实感和互动性。例如,虚拟防守者应该根据玩家的移动立即移动。提出了一种用于篮球防守轨迹生成的自回归生成模型。为了学习玩家位置的连续高斯分布,我们采用可微采样过程对候选位置进行标准差损失采样,以保持轨迹的多样性。在此基础上,设计了基于篮球领域知识的损失函数,使生成的轨迹更符合篮球比赛的实际情况。实验结果表明,在不同的评价指标下,该方法均能取得较好的效果。
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