Team Design Patterns

J. Diggelen, Matthew Johnson
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引用次数: 17

Abstract

This paper introduces the concept of team design patterns and proposes an intuitive graphical language for describing the design choices that influence how intelligent systems (e.g. artificial intelligence, robotics, etc.) collaborate with humans. We build on the notion of design patterns and characterize important dimensions within human-agent teamwork. These dimensions are represented using a simple, intuitive graphical iconic language. The simplicity of the language allows easier expression, sharing and comparison of human-agent teaming concepts. Having such a language has the potential to improve the collaborative interaction among a variety of stakeholders such as end users, project managers, policy makers and programmers that may not be human-agent teamwork experts themselves. We also introduce an ontology and specification formalization that will allow translation of the simple iconic language into more precise definitions. By expressing the essential elements of teaming patterns in precisely defined abstract team design patterns, we provide a foundation that will enable working towards a library of reusable, proven solutions for human-agent teamwork.
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团队设计模式
本文介绍了团队设计模式的概念,并提出了一种直观的图形语言,用于描述影响智能系统(例如人工智能、机器人等)如何与人类协作的设计选择。我们以设计模式的概念为基础,描述了人-代理团队合作的重要维度。这些维度使用简单、直观的图形符号语言表示。语言的简单性允许更容易地表达、共享和比较人类-代理团队概念。拥有这样一种语言有可能改善各种利益相关者(如最终用户、项目经理、政策制定者和程序员)之间的协作交互,这些利益相关者本身可能不是人类代理团队合作专家。我们还引入了本体和规范形式化,允许将简单的符号语言转换为更精确的定义。通过在精确定义的抽象团队设计模式中表达团队模式的基本元素,我们提供了一个基础,可以为人类代理团队合作提供可重用的、经过验证的解决方案库。
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