CarromTutor: A Cognitive Apprenticeship Based Tutor for Carrom Skills and Strategies

Mrinal Malick, M. Katke, Sridhar V. Iyer
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引用次数: 6

Abstract

Carrom is a popular game and there are many online and standalone applications for playing it. However there is no tutor for systematic teaching-learning of Carrom skills and strategies. In this paper, we describe the design, implementation and evaluation of Carrom Tutor, for teaching-learning of Carrom skills and strategies. Carrom Tutor incorporates principles of cognitive apprenticeship and game-based learning, and is implemented in Blender, a free and open source 3D animation suite. We evaluated Carrom Tutor through a study involving both novices and experts. We measured learning using pre-post exercises, and usability by administering the SUS scale. We also compared Carrom Tutor with Carrom King, a popular online version of the game. We found that (i) most learners were able to learn 3-6 new skills and found it easy to relate the tutorials to the exercises, (ii) the SUS rating was 84.09 (grade A), and (iii) learners gave positive feedback on the interactivity, 3D point of view, and teaching learning approach in Carrom Tutor.
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CarromTutor:一个基于认知学徒制的Carrom技能和策略导师
卡罗姆是一个流行的游戏,有许多在线和独立的应用程序来玩它。然而,没有导师系统地教授和学习Carrom技能和策略。在本文中,我们描述了Carrom导师的设计、实施和评价,用于Carrom技能和策略的教与学。Carrom导师结合了认知学徒制和基于游戏的学习原则,并在Blender中实现,这是一个免费的开源3D动画套件。我们通过一项涉及新手和专家的研究来评估Carrom Tutor。我们使用前后练习来衡量学习情况,并通过管理SUS量表来衡量可用性。我们还将《Carrom Tutor》与《Carrom King》进行了比较,后者是该游戏的热门在线版本。我们发现(i)大多数学习者能够学习3-6个新技能,并且发现很容易将教程与练习联系起来,(ii) SUS评分为84.09 (A级),(iii)学习者对Carrom Tutor的交互性,3D视角和教学方法给予了积极的反馈。
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