Fast Mobility Model Prototyping in Network Simulations Using Game Engine

Xun Luo, Na Yu
{"title":"Fast Mobility Model Prototyping in Network Simulations Using Game Engine","authors":"Xun Luo, Na Yu","doi":"10.1109/ICVRV.2013.31","DOIUrl":null,"url":null,"abstract":"Mobility modeling is an important aspect of network simulation. At the same time, there are currently no efficient approaches for this task. We propose a fast prototyping solution of mobility models for network simulation. Our implementation consists of three parts: the steps to build macro and micro mobility models using game engine, a middle ware to integrate mobility modeling application with network simulators, and two experimental mobility models using Point of Interests. Both qualitative feedback and quantitative evaluation results show effectiveness and efficiency of our solution.","PeriodicalId":179465,"journal":{"name":"2013 International Conference on Virtual Reality and Visualization","volume":"03 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Virtual Reality and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2013.31","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Mobility modeling is an important aspect of network simulation. At the same time, there are currently no efficient approaches for this task. We propose a fast prototyping solution of mobility models for network simulation. Our implementation consists of three parts: the steps to build macro and micro mobility models using game engine, a middle ware to integrate mobility modeling application with network simulators, and two experimental mobility models using Point of Interests. Both qualitative feedback and quantitative evaluation results show effectiveness and efficiency of our solution.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于游戏引擎的网络仿真中的快速移动模型原型
移动性建模是网络仿真的一个重要方面。与此同时,目前还没有有效的方法来完成这项任务。我们提出了一种用于网络仿真的移动模型快速原型解决方案。我们的实现包括三个部分:使用游戏引擎构建宏观和微观移动模型的步骤,将移动建模应用程序与网络模拟器集成的中间件,以及使用兴趣点的两个实验性移动模型。定性反馈和定量评价结果均表明了解决方案的有效性和高效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Wrist Recognition and the Center of the Palm Estimation Based on Depth Camera A Novel Depth Recovery Approach from Multi-View Stereo Based Focusing Real Time Tracking Method by Using Color Markers Variational Formulation and Multilayer Graph Based Color-Texture Image Segmentation in Multiphase 3D Scene Segmentation with a Shape Repository
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1