A continuum model for simulating crowd turbulence

Abhinav Golas, Rahul Narain, M. Lin
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引用次数: 4

Abstract

With increasing world population, we are observing denser and denser crowds in public places. This has led to an increasing incidence of crowd disasters at high densities, known collectively as crowd turbulence [Helbing et al. 2007]. There is an urgent need to understand and simulate such crowds in order to facilitate emergency response, as well as prediction and planning to prevent such emergencies. Simulated crowd turbulence can also be used to augment the fidelity of virtual environments in computer games and movies. In addition, for real-time prediction and response, interactive simulation is an essential requirement.
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模拟人群湍流的连续统模型
随着世界人口的增长,我们看到公共场所的人群越来越密集。这导致高密度人群灾害的发生率增加,统称为人群湍流[Helbing et al. 2007]。迫切需要了解和模拟这类人群,以促进应急反应,以及预测和规划以防止此类紧急情况。模拟人群湍流也可以用来增强电脑游戏和电影中虚拟环境的逼真度。此外,对于实时预测和响应,交互式仿真是必不可少的要求。
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