Life in Second Life through the eyes of the residents

D. Martins, Lídia Oliveira, A. Amaro
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引用次数: 1

Abstract

More than a virtual world, Second Life (SL) is characterized by being an online metaverse in which the user can, in fact, create a second life. Since Second Life is a metaverse that simulates reality, users or residents can explore the world, meet other people, participate in activities, and thus simulate real world routines [1]. Based on the LOCUS project, this article intends, through the vision of the residents, to understand their preferences and what they value most in Second Life. The focus is on the space and the places they most like and what they value; on communication, that is, how are the communicational interactions between residents and preferences; and, on playability (if there is playability and if there is interest in this topic). In this way, the respondents' answers will be a trigger to build the interaction and playability of the village of Amiais in Second Life. Through this feedback, Amiais will continue to be developed with the goal of being an interesting environment that arouses curiosity, the desire to play and interact with other residents.
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通过居民的眼睛在第二人生的生活
第二人生(SL)的特点不仅仅是一个虚拟世界,它是一个在线的虚拟世界,用户实际上可以在其中创建第二人生。由于Second Life是一个模拟现实的虚拟世界,用户或居民可以探索世界,结识他人,参与活动,从而模拟现实世界的日常生活[1]。基于LOCUS项目,本文旨在通过居民的视角,了解他们的偏好以及他们在第二人生中最看重的是什么。重点是他们最喜欢的空间和地方,以及他们最看重的东西;在沟通上,即居民之间的沟通互动与偏好如何;关于可玩性(如果有可玩性,如果有人对这个话题感兴趣)。通过这种方式,被调查者的回答将成为建立第二人生中Amiais村庄的互动性和可玩性的触发器。通过这些反馈,Amiais将继续发展,目标是成为一个有趣的环境,激发好奇心,渴望与其他居民一起玩耍和互动。
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