Experimental Study of Zero-Copy Performance for Immersive Streaming Service in Linux

Pyungkoo Park, Seong Moon, Seung-Woo Hong, TaeYeon Kim
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Abstract

With the development of network technology, many new services are emerging such as virtual reality, Augmented Reality and Holographic-Type Communication. In particular, immersive streaming service demand on the network to satisfy transmission speed, number of device connections and low latency. Even if such an immersive service need ultra-low latency, most of the research focuses on the reducing delay to the network. In other words, in order to satisfy end-to-end ultra-low latency, packet processing in the internal network layer of end devices is important. This paper compares and analyzes the high-speed packet processing technologies such as DPDK and XDP of the network layer in Linux. Our implementation and experiments shows the applicability of each technology with immersive service as an application.
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Linux下沉浸式流媒体服务零拷贝性能实验研究
随着网络技术的发展,虚拟现实、增强现实、全息通信等新兴业务不断涌现。特别是沉浸式流媒体服务对网络的要求是满足传输速度、设备连接数和低延迟。即使这种沉浸式服务需要超低延迟,但大多数研究都集中在减少网络延迟上。换句话说,为了满足端到端的超低延迟,终端设备内部网络层的数据包处理非常重要。本文对Linux下网络层的DPDK和XDP等高速数据包处理技术进行了比较分析。我们的实现和实验表明了每种技术与沉浸式服务作为应用程序的适用性。
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