A New Parallel Schema for Branch-and-Bound Algorithms Using GPGPU

T. Carneiro, A. Muritiba, Marcos Negreiros, G. Campos
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引用次数: 34

Abstract

This work presents a new parallel procedure designed to process combinatorial B&B algorithms using GPGPU. In our schema we dispatch a number of threads that treats intelligently the massively parallel processors of NVIDIA GeForce graphical units. The strategy is to build sequentially a series of initial searches that can map a subspace of the B&B tree by starting a number of limited threads after achieving a specific level of the tree. The search is then processed massively by DFS. The whole subspace is optimized accordingly to memory and limits of threads and blocks available by the GPU. We compare our results with its OpenMP and Serial versions of the same search schema using explicitly enumeration (all possible solutions) to the Asymmetrical Travelling Salesman Problem's instances. We also show the great superiority of our GPGPU based method.
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基于GPGPU的分支定界算法并行架构
本文提出了一种利用GPGPU处理组合B&B算法的并行程序。在我们的模式中,我们调度了许多线程来智能地处理NVIDIA GeForce图形单元的大规模并行处理器。该策略是依次构建一系列初始搜索,这些搜索可以通过在到达B&B树的特定级别后启动一些有限的线程来映射B&B树的子空间。然后,DFS对搜索进行大规模处理。整个子空间根据内存和GPU可用的线程和块的限制进行优化。我们使用非对称旅行推销员问题实例的显式枚举(所有可能的解决方案),将我们的结果与相同搜索模式的OpenMP和Serial版本进行比较。我们还展示了基于GPGPU的方法的巨大优越性。
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