Self-efficacy & stress in senior computer interaction

H. Nap, P. D. Greef
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引用次数: 4

Abstract

Motivation -- To gather an understanding about the relation between system complexity, self-efficacy and stress in senior computer interaction. Research approach -- An empirical study was employed in which 30 seniors performed a number of tasks on a low and high complexity search system. Self-efficacy was manipulated by positive and negative performance feedback. Self-efficacy and perceived stress were both measured by self-reports. Findings/Design -- The results revealed that stress plays a role in senior computer interaction. Negative performance feedback increases stress and decreases self-efficacy. Furthermore, it was found that positive performance feedback significantly increases seniors' self-efficacy during computer interaction. Moreover, a significant effect was found of self-efficacy on stress. Perceived stress increased with decreasing self-efficacy. Although system complexity significantly influenced self-efficacy, no relation was found between system complexity and stress. Research limitations/Implications -- The findings can be used in the design of interaction devices for seniors. To increase self-efficacy and to decrease stress in senior computer interaction, it is advised to present seniors with positive performance feedback; negative performance feedback should rather be avoided for satisfying interaction. Originality/Value -- The research contributes to the need of designers to target senior users by creating satisfying interaction for these groups. Take away message -- To increase seniors' confidence with computers, i.e. to increase self-efficacy, it is vital to provide positive performance feedback and high accessibility. Furthermore, increasing self-efficacy reduces the stress experience of seniors during computer interaction.
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老年人电脑交互中的自我效能感与压力
动机——了解系统复杂性、自我效能感和老年人计算机交互压力之间的关系。研究方法:采用实证研究方法,让30名老年人在一个低复杂度和高复杂度的搜索系统上执行多项任务。自我效能感受积极和消极绩效反馈的影响。自我效能感和感知压力都通过自我报告来测量。研究结果/设计——研究结果显示,压力在老年人的电脑互动中起着重要作用。消极的表现反馈会增加压力,降低自我效能。此外,我们还发现,积极的绩效反馈显著提高了老年人在电脑互动中的自我效能感。此外,自我效能感对压力有显著影响。感知压力随着自我效能的降低而增加。虽然系统复杂性显著影响自我效能感,但系统复杂性与压力之间没有关系。研究局限性/启示——研究结果可用于老年人互动设备的设计。为提高老年人电脑互动的自我效能感和减轻压力,建议向老年人提供积极的绩效反馈;为了满足互动,应该避免消极的表现反馈。独创性/价值——该研究有助于设计师通过为这些群体创造令人满意的互动来瞄准老年用户。要点:为了提高老年人对电脑的信心,即提高自我效能,提供积极的绩效反馈和高可访问性是至关重要的。此外,自我效能感的增加减少了老年人在电脑互动中的压力体验。
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