H. Regenbrecht, Claudia Ott, M. Wagner, T. Lum, P. Kohler, W. Wilke, Erich Mueller
{"title":"An augmented virtuality approach to 3D videoconferencing","authors":"H. Regenbrecht, Claudia Ott, M. Wagner, T. Lum, P. Kohler, W. Wilke, Erich Mueller","doi":"10.1109/ISMAR.2003.1240725","DOIUrl":null,"url":null,"abstract":"This paper describes the concept, prototypical implementation, and usability evaluation of an augmented virtuality (AV) based videoconferencing (VC) system: \"cAR/PE!\". We present a first solution which allows three participants at different locations to communicate over a network in an environment simulating a traditional face-to-face meeting. Integrated into the AV environment are live video streams of the participants spatially arranged around a virtual table, a large virtual presentation screen for 2D display and application sharing, and 3D geometry (models) within the room and on top of the table.","PeriodicalId":296266,"journal":{"name":"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-10-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"49","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISMAR.2003.1240725","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 49
Abstract
This paper describes the concept, prototypical implementation, and usability evaluation of an augmented virtuality (AV) based videoconferencing (VC) system: "cAR/PE!". We present a first solution which allows three participants at different locations to communicate over a network in an environment simulating a traditional face-to-face meeting. Integrated into the AV environment are live video streams of the participants spatially arranged around a virtual table, a large virtual presentation screen for 2D display and application sharing, and 3D geometry (models) within the room and on top of the table.