Multi-target tracking in team-sports videos via multi-level context-conditioned latent behaviour models

Jingjing Xiao, R. Stolkin, A. Leonardis
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引用次数: 8

Abstract

Multi-target tracking techniques increasingly exploit contextual information about group dynamics. However, approaches established in pedestrian tracking make assumptions about features and motion models which are often inappropriate to sports team tracking, where motion is erratic and players wear similar uniforms with frequent interplayer occlusions. On the other hand, approaches designed specifically for sports team tracking are predominantly aimed at detecting game-state rather than using game-state to enhance individual tracking. We propose a multi-level multi-target sports-team tracker, which overcomes these problems by modelling latent behaviours at both individual and player-pair levels, informed by team-level context dynamics. At the player-level, targets are tracked using adaptive representations, constrained by probabilistic models of player behaviour with respect to collision avoidance. At the team-level, we exploit an adaptive meshing and voting scheme to predict regions of interest, which inform strong motion priors for key individual players. Thus, latent knowledge is derived from team-level contexts to inform player-level tracking. To evaluate our approach, we have developed a new data-set with fully ground-truthed team-sports videos, and demonstrate significantly improved performance over state-of-the-art trackers from the literature.
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基于多层次情境条件潜在行为模型的团队运动视频多目标跟踪
多目标跟踪技术越来越多地利用群体动态的上下文信息。然而,在行人跟踪中建立的方法对特征和运动模型进行了假设,这些假设通常不适用于运动队跟踪,因为运动队的运动不稳定,球员穿着相似的制服,经常出现队员间遮挡。另一方面,专门为运动队跟踪设计的方法主要是为了检测比赛状态,而不是利用比赛状态来增强个人跟踪。我们提出了一个多层次的多目标运动队跟踪器,它通过建模个人和球员对水平的潜在行为来克服这些问题,并根据团队水平的上下文动态来提供信息。在玩家层面,目标是使用自适应表示来跟踪的,受玩家行为的概率模型的约束,以避免碰撞。在团队层面,我们利用自适应网格划分和投票方案来预测感兴趣的区域,这为关键个体玩家提供了强大的运动先验。因此,潜在的知识来源于团队层面的背景,从而为玩家层面的追踪提供信息。为了评估我们的方法,我们开发了一个新的数据集,其中包含完全真实的团队运动视频,并展示了比文献中最先进的跟踪器显著提高的性能。
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