Near-optimal adaptive polygonization

W. Seibold, K. Joy
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引用次数: 6

Abstract

Consider a triangulation of the xy plane, and a general surface z=f(x, y). The points of the triangle, when lifted to the surface, form a linear spline approximation to the surface. We are interested in the error between the surface and the linear approximant. In fact, we are interested in building triangulations in the plane such that the induced linear approximant is near-optimal with respect to a given error. We describe a new method, which iteratively adds points to a "Delaunay-like" triangulation of the plane. We locally approximate f by a quadratic surface and utilize this surface to establish an edge-flipping criterion for a convex quadrilateral that enables us to minimize the error between the surface and the triangulation.
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近最优自适应多边形化
考虑一个xy平面的三角剖分,一般曲面z=f(x, y)。三角形的点,当提升到曲面上时,形成一个线性样条近似曲面。我们感兴趣的是曲面和线性近似之间的误差。事实上,我们感兴趣的是在平面上建立三角剖分,使得诱导的线性近似对于给定的误差是接近最优的。我们描述了一种新的方法,该方法迭代地将点添加到平面的“类delaunay”三角剖分中。我们用二次曲面局部逼近f,并利用该曲面建立凸四边形的边翻转准则,使曲面与三角剖分之间的误差最小化。
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