Real-time cloth simulation with sparse particles and curved faces

Masaki Oshita, A. Makinouchi
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引用次数: 46

Abstract

In this paper, we present a novel technique for real-time cloth simulation. The method combines dynamic simulation and geometric techniques. Only a small number of particles (a few hundred at maximum) are controlled using dynamic simulation to simulate global cloth behaviors such as waving and bending. The cloth surface is then smoothed based on the elastic forces applied to each particle and the distance between each pair of adjacent particles. Using this geometric smoothing, local cloth behaviors such as twists and wrinkles are efficiently simulated. The proposed method is very simple, and is easy to implement and integrate with existing particle-based systems. We also describe a particle-based simulation system for efficient simulation with sparse particles. The proposed method has animated a skirt with rich details in real-time.
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具有稀疏颗粒和曲面的实时布料模拟
在本文中,我们提出了一种新的实时布料仿真技术。该方法将动态仿真技术与几何技术相结合。只有少数粒子(最多几百个)可以通过动态模拟来控制,以模拟布的整体行为,如摆动和弯曲。然后,基于施加在每个粒子上的弹性力和每对相邻粒子之间的距离,布料表面被平滑。利用这种几何平滑,有效地模拟了织物的局部行为,如扭曲和褶皱。该方法非常简单,易于实现并与现有的基于粒子的系统集成。我们还描述了一个基于粒子的模拟系统,用于稀疏粒子的高效模拟。该方法实现了具有丰富细节的裙子的实时动画。
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