Lasserre Hierarchy, Higher Eigenvalues, and Approximation Schemes for Graph Partitioning and Quadratic Integer Programming with PSD Objectives

V. Guruswami, A. Sinop
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引用次数: 107

Abstract

We present an approximation scheme for optimizing certain Quadratic Integer Programming problems with positive semi definite objective functions and global linear constraints. This framework includes well known graph problems such as Minimum graph bisection, Edge expansion, Uniform sparsest cut, and Small Set expansion, as well as the Unique Games problem. These problems are notorious for the existence of huge gaps between the known algorithmic results and NP-hardness results. Our algorithm is based on rounding semi definite programs from the Lasserre hierarchy, and the analysis uses bounds for low-rank approximations of a matrix in Frobenius norm using columns of the matrix. For all the above graph problems, we give an algorithm running in time $n^{O(r/\eps^2)}$ with approximation ratio $\frac{1+\eps}{\min\{1,\lambda_r\}}$, where $\lambda_r$ is the $r$'th smallest eigenvalue of the normalized graph Laplacian $\Lnorm$. In the case of graph bisection and small set expansion, the number of vertices in the cut is within lower-order terms of the stipulated bound. Our results imply $(1+O(\eps))$ factor approximation in time $n^{O(r^\ast/\eps^2)}$ where $r^\ast$ is the number of eigenvalues of $\Lnorm$ smaller than $1-\eps$. This perhaps gives some indication as to why even showing mere APX-hardness for these problems has been elusive, since the reduction must produce graphs with a slowly growing spectrum (and classes like planar graphs which are known to have such a spectral property often admit good algorithms owing to their nice structure). For Unique Games, we give a factor $(1+\frac{2+\eps}{\lambda_r})$ approximation for minimizing the number of unsatisfied constraints in $n^{O(r/\eps)}$ time. This improves an earlier bound for solving Unique Games on expanders, and also shows that Lasserre SDPs are powerful enough to solve well-known integrality gap instances for the basic SDP. We also give an algorithm for independent sets in graphs that performs well when the Laplacian does not have too many eigenvalues bigger than $1+o(1)$.
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具有PSD目标的图划分和二次整数规划的Lasserre层次、高特征值和逼近方案
给出了一类具有正半定目标函数和全局线性约束的二次整数规划问题的逼近优化格式。这个框架包括众所周知的图问题,如最小图平分、边缘扩展、均匀稀疏切割和小集扩展,以及唯一游戏问题。这些问题以已知算法结果与np -硬度结果之间存在巨大差距而臭名昭著。我们的算法基于Lasserre层次结构的舍入半确定程序,并且分析使用Frobenius范数中使用矩阵列的矩阵的低秩近似的界。对于上述所有图问题,我们给出了一个算法运行在时间$n^{O(r/\eps^2)}$与近似比$\frac{1+\eps}{\min\{1,\lambda_r\}}$,其中$\lambda_r$是归一化图拉普拉斯$\Lnorm$的$r$ '最小特征值。在图平分和小集展开的情况下,切割中的顶点数在规定界的低阶项内。我们的结果意味着$(1+O(\eps))$因子在时间上的近似$n^{O(r^\ast/\eps^2)}$,其中$r^\ast$是$\Lnorm$小于$1-\eps$的特征值的个数。这也许给出了一些迹象,说明为什么对于这些问题,即使仅仅显示apx硬度也是难以捉摸的,因为约简必须产生具有缓慢增长光谱的图(并且类,如已知具有这种光谱特性的平面图,由于其良好的结构,通常承认良好的算法)。对于Unique Games,我们给出了在$n^{O(r/\eps)}$时间内最小化未满足约束数量的因子$(1+\frac{2+\eps}{\lambda_r})$近似值。这改进了在扩展器上求解唯一博弈的早期边界,也表明Lasserre SDP足够强大,可以解决基本SDP的众所周知的完整性间隙实例。我们还给出了图中独立集的算法,当拉普拉斯函数没有太多大于$1+o(1)$的特征值时,该算法表现良好。
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