Empathy & Information: Ingredients for a Children's Game on Diabetes

Jan Burkholz, S. Mammen
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Abstract

Type 1 diabetes patients have to control their blood insulin throughout their lives. Mastering this process increases one's quality of life as well as one's life expectancy. Since the 1990s, video games have been successfully informing diabetic children about the impacts of dietary habits or providing assistance by logging, visualising and rewarding a balanced insulin level. In the long list of diabetes-related games, some design choices frequently re-occur: (1) The player's identification with the game's protagonist whose metabolism needs to be balanced, (2) the aforementioned log-and-reward mechanism that rewards the player's own compliance with insulin medication and proper diet with game-related bonuses, and (3) a focus on the biochemical basics of the disease. We have investigated numerous game titles and several reviews on diabetes-related games, but could not identify a single game that incorporated all three core mechanics. For this reason, we propose a game design concept that merges these mechanics but, despite these interwoven goals, remains accessible for kids.
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同理心和信息:儿童糖尿病游戏的成分
1型糖尿病患者必须终生控制他们的血液胰岛素。掌握这个过程可以提高一个人的生活质量和预期寿命。自20世纪90年代以来,电子游戏已经成功地让糖尿病儿童了解饮食习惯的影响,或者通过记录、可视化和奖励平衡的胰岛素水平来提供帮助。在众多与糖尿病相关的游戏中,有些设计选择经常重复出现:(1)玩家对游戏主角的认同,他的新陈代谢需要得到平衡;(2)前面提到的日志和奖励机制,通过游戏相关奖励奖励玩家遵守胰岛素治疗和适当饮食;(3)关注疾病的生化基础。我们调查了许多与糖尿病相关的游戏和评论,但没有发现一款游戏结合了这三种核心机制。出于这个原因,我们提出了一个融合这些机制的游戏设计概念,尽管这些目标相互交织,但仍然适合儿童使用。
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