How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game

Ansgar E. Depping, R. Mandryk, Chengzhao Li, C. Gutwin, Rodrigo Vicencio-Moreira
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引用次数: 29

Abstract

In social play settings, it can be difficult for people with different skill levels to play a game together. Player balancing that provides skill assistance for the weaker player can allow for enjoyable play experiences; however, previous research (and conventional wisdom) has suggested that skill assistance should be kept hidden to avoid perceptions of unfairness. We carried out a study to test how disclosing skill assistance affects player experience. We found -- surprisingly -- that disclosing assistance did not harm play experience; players were more influenced by the benefits of equalized performance resulting from assistance than by their knowledge of the assist. We introduce the idea of attribution biases to help explain why awareness was not harmful -- people tend to take credit for their successes, but attribute failures externally. We discuss how game designers can incorporate skill assistance to build multiplayer games that improve experiences for a wide range of players.
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揭示技能辅助如何影响多人第一人称射击游戏的游戏体验
在社交游戏环境中,不同技能水平的人很难一起玩游戏。玩家平衡能够为较弱的玩家提供技能帮助,从而创造更有趣的游戏体验;然而,之前的研究(和传统智慧)表明,技能援助应该隐藏起来,以避免产生不公平的感觉。我们进行了一项研究,以测试公开技能辅助如何影响玩家体验。我们惊奇地发现,提供帮助并不会损害游戏体验;相比于他们对助攻的了解,球员更容易受到助攻所带来的平等表现的影响。我们引入归因偏见的概念来帮助解释为什么意识不是有害的——人们倾向于把自己的成功归功于自己,但把失败归因于外部。我们将讨论游戏设计师如何将技能辅助融入多人游戏中,从而为广大玩家提供更好的体验。
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