SHOCam: A 3D Orbiting Algorithm

Michael Ortega-Binderberger, W. Stuerzlinger, Douglas Scheurich
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引用次数: 12

Abstract

In this paper we describe a new orbiting algorithm, called SHOCam, which enables simple, safe and visually attractive control of a camera moving around 3D objects. Compared with existing methods, SHOCam provides a more consistent mapping between the user's interaction and the path of the camera by substantially reducing variability in both camera motion and look direction. Also, we present a new orbiting method that prevents the camera from penetrating object(s), making the visual feedback -- and with it the user experience -- more pleasing and also less error prone. Finally, we present new solutions for orbiting around multiple objects and multi-scale environments.
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SHOCam: 3D轨道算法
在本文中,我们描述了一种新的轨道算法,称为SHOCam,它可以简单,安全和视觉上吸引人地控制相机在3D物体周围移动。与现有方法相比,SHOCam通过大幅减少相机运动和视线方向的可变性,在用户交互和相机路径之间提供了更一致的映射。此外,我们提出了一种新的轨道方法,可以防止相机穿透物体,使视觉反馈——以及用户体验——更令人愉悦,也更不容易出错。最后,我们提出了围绕多目标和多尺度环境运行的新解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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