Michael Ortega-Binderberger, W. Stuerzlinger, Douglas Scheurich
{"title":"SHOCam: A 3D Orbiting Algorithm","authors":"Michael Ortega-Binderberger, W. Stuerzlinger, Douglas Scheurich","doi":"10.1145/2807442.2807496","DOIUrl":null,"url":null,"abstract":"In this paper we describe a new orbiting algorithm, called SHOCam, which enables simple, safe and visually attractive control of a camera moving around 3D objects. Compared with existing methods, SHOCam provides a more consistent mapping between the user's interaction and the path of the camera by substantially reducing variability in both camera motion and look direction. Also, we present a new orbiting method that prevents the camera from penetrating object(s), making the visual feedback -- and with it the user experience -- more pleasing and also less error prone. Finally, we present new solutions for orbiting around multiple objects and multi-scale environments.","PeriodicalId":103668,"journal":{"name":"Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2807442.2807496","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12
Abstract
In this paper we describe a new orbiting algorithm, called SHOCam, which enables simple, safe and visually attractive control of a camera moving around 3D objects. Compared with existing methods, SHOCam provides a more consistent mapping between the user's interaction and the path of the camera by substantially reducing variability in both camera motion and look direction. Also, we present a new orbiting method that prevents the camera from penetrating object(s), making the visual feedback -- and with it the user experience -- more pleasing and also less error prone. Finally, we present new solutions for orbiting around multiple objects and multi-scale environments.