One Game Fits All: Personalized Content Generation in Mobile Games

Davor Hafnar, J. Demšar
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Abstract

Procedural content generation uses algorithmic techniques to create large amounts of new content for games and thus reduces the cost of production. However, this content generation is typically the same for all players and is not used to personalize and optimize the game for players’ characteristics. Thus, the core of our research is the improvement of procedural content generation through personalization. We plan to achieve personalization by using modern machine learning algorithms to learn the characteristics of the player. These characteristics will be then used as input parameters for procedural content generation algorithms to produce personalized content. We expect that personalized procedural content generation will have a positive effect on the user’s gameplay experience.
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一款游戏适合所有人:手机游戏中的个性化内容生成
程序内容生成使用算法技术为游戏创造大量新内容,从而降低制作成本。然而,这种内容生成对于所有玩家来说都是相同的,并不能根据玩家的特点去个性化和优化游戏。因此,我们研究的核心是通过个性化来改进程序内容生成。我们计划通过使用现代机器学习算法来学习玩家的特征来实现个性化。然后将这些特征用作程序内容生成算法的输入参数,以生成个性化内容。我们希望个性化的程序内容生成能够对用户的游戏体验产生积极影响。
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