Fitting Close-to-Body Garments with 3D Soft Body Avatars

Darcy Harrison, Ye Fan, Egor Larionov, D. Pai
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引用次数: 5

Abstract

We describe the first end-to-end system, called VitalFit, for predicting the fit of close-to-body garments using soft body avatars. Soft body avatars may be constructed by registering our VitalBody template to existing rigid avatars, or directly to 3D body scans. The resulting soft avatar includes a tetrahedral mesh and soft tissue material properties that may be numerically simulated using the finite element method (FEM). Designers, fit specialists, and pattern engineers may create virtual garments and evaluate fit using VitalFit DX, a plugin for Adobe Illustrator®. Users can import existing patterns or create them anew, and modify the patterns using the familiar tools in Adobe Illustrator®. In VitalFit the garment and body are simulated together, with two-way coupling of forces and displacements. This allows us to predict how human soft tissues deform in contact with the garment. We can also predict stresses and strains in both garment and body. VitalFit can simulate the coupled dynamics of soft tissues and garment, during running and other activities of daily living. These new tools can be used to predict not only static fit, but also how a garment may function in real life.
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用3D软体化身试穿贴身服装
我们描述了第一个端到端系统,称为VitalFit,用于使用柔软的身体化身预测贴身服装的合身程度。软体化身可以通过注册我们的VitalBody模板到现有的刚性化身来构建,或者直接到3D身体扫描。所得到的软化身包括一个四面体网格和可使用有限元法(FEM)进行数值模拟的软组织材料特性。设计师、合身专家和图案工程师可以使用Adobe Illustrator®插件VitalFit DX创建虚拟服装并评估合身程度。用户可以导入现有模式或重新创建模式,并使用adobeillustrator®中熟悉的工具修改模式。在VitalFit中,服装和身体一起模拟,具有力和位移的双向耦合。这使我们能够预测人体软组织在与服装接触时如何变形。我们还可以预测衣服和身体的应力和应变。VitalFit可以模拟在跑步和其他日常生活活动中软组织和服装的耦合动力学。这些新工具不仅可以用来预测静态合身度,还可以预测一件衣服在现实生活中的功能。
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