Pengembangan Model Pembelajaran Berbasis Permainan Sirkuit Untuk Meningkatkan Motorik Halus Anak Usia 4-5 Tahun

Made Vina Arie Paramitha, Panggung Sutapa
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引用次数: 9

Abstract

This study aimed to: (1) develop a circuit-based learning model appropriate to early childhood development, and (2) to know the effectiveness of the application of circuit-based learning model to the children's fine motor at the age of 4-5 years. This type of research is Research and Development. This type of research is research and development (R & D). Research subjects in this study were children aged 4-5 years. The technique and instrument of data collection is by using interview, observation sheet and validation sheet or questionnaire. The data analysis technique of effectiveness test used is by nonparametric statistic analysis Wilcoxon test or sign test. The Result of Developing a Game Based Learning Model The Circuit contains steps in which it consists of several game activity postings, and is documented in the form of CDs and instructional instruction manuals. Learning steps consisting of preliminary activities, warm-up activities, core activities (circuit play), and end activities (cooling). The results of validation by experts and also teachers found that the products developed into the category of "good". The development of circuit-based learning model is declared effective in improving children's fine motor
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以游戏为基础的学习模式发展,以提高4-5岁儿童的精细运动能力
本研究旨在:(1)建立适合幼儿发展的基于电路的学习模式;(2)了解基于电路的学习模式在4-5岁儿童精细运动学习中的应用效果。这种类型的研究是研究和发展。这种类型的研究是研究与发展(R & D),研究对象是4-5岁的儿童。数据收集的技术和工具为访谈、观察表、验证表或问卷调查。有效性检验采用的数据分析技术是通过非参数统计分析、Wilcoxon检验或符号检验。《Circuit》包含若干游戏活动帖子的步骤,并以cd和指导手册的形式记录下来。学习步骤包括预备活动、热身活动、核心活动(循环游戏)和结束活动(冷却)。经过专家和老师的验证,产品发展到“好”的范畴。发展基于回路的学习模式对提高儿童的精细运动能力是有效的
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