{"title":"Numeric code","authors":"N. Takahashi","doi":"10.1145/1665208.1665255","DOIUrl":null,"url":null,"abstract":"Editing 3D models from excellent commercial software GUIs seems almost equivalent to a sculptor carving a Japanese cypress, or molding clay into a sculpture. There is nothing in this direct operational environment that causes the user to perform complicated mathematical calculations. It is easy to forget that CG creation is built upon numbers. However, the 3D models that we create from this illusionary act of formation are simply numbers in memory space, far removed from real-space models like sculptures or statues. If we cannot touch them with our hands, they do not communicate the accumulation of time (because it takes time to create sculptures).","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1665208.1665255","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Editing 3D models from excellent commercial software GUIs seems almost equivalent to a sculptor carving a Japanese cypress, or molding clay into a sculpture. There is nothing in this direct operational environment that causes the user to perform complicated mathematical calculations. It is easy to forget that CG creation is built upon numbers. However, the 3D models that we create from this illusionary act of formation are simply numbers in memory space, far removed from real-space models like sculptures or statues. If we cannot touch them with our hands, they do not communicate the accumulation of time (because it takes time to create sculptures).
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数字代码
从优秀的商业软件gui编辑3D模型似乎几乎等同于雕塑家雕刻日本柏树,或将粘土塑造成雕塑。在这种直接操作环境中,没有任何东西会导致用户执行复杂的数学计算。我们很容易忘记CG创作是建立在数字之上的。然而,我们从这种虚幻的形成行为中创造的3D模型只是记忆空间中的数字,与雕塑或雕像等真实空间模型相去甚远。如果我们不能用手触摸它们,它们就不能传达时间的积累(因为创造雕塑需要时间)。
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