RippleTouch: initial exploration of a wave resonant based full body haptic interface

A. Withana, Shunsuke Koyama, D. Saakes, K. Minamizawa, M. Inami, Suranga Nanayakkara
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引用次数: 7

Abstract

We propose RippleTouch, a low resolution haptic interface that is capable of providing haptic stimulation to multiple areas of the body via a single point of contact actuator. Concept is based on the low frequency acoustic wave propagation properties of the human body. By stimulating the body with different amplitude modulated frequencies at a single contact point, we were able to dissipate the wave energy in a particular region of the body, creating a haptic stimulation without direct contact. The RippleTouch system was implemented on a regular chair, in which, four base range speakers were mounted underneath the seat and driven by a simple stereo audio interface. The system was evaluated to investigate the effect of frequency characteristics of the amplitude modulation system. Results demonstrate that we can effectively create haptic sensations at different parts of the body with a single contact point (i.e. chair surface). We believe RippleTouch concept would serve as a scalable solution for providing full-body haptic feedback in variety of situations including entertainment, communication, public spaces and vehicular applications.
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RippleTouch:基于波共振的全身触觉界面的初步探索
我们提出了RippleTouch,这是一种低分辨率触觉界面,能够通过单点接触致动器向身体的多个区域提供触觉刺激。概念是基于低频声波在人体中的传播特性。通过在单个接触点上以不同的振幅调制频率刺激身体,我们能够在身体的特定区域消散波能量,从而在没有直接接触的情况下产生触觉刺激。RippleTouch系统安装在一张普通的椅子上,在椅子的下方安装了四个基本范围的扬声器,并由一个简单的立体声音频接口驱动。对系统进行了评价,研究了调幅系统的频率特性对系统性能的影响。结果表明,我们可以通过单个接触点(即椅子表面)有效地在身体的不同部位产生触觉。我们相信,RippleTouch概念将作为一种可扩展的解决方案,在娱乐、通信、公共空间和车载应用等各种情况下提供全身触觉反馈。
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