Transitioning to Digital Games-based Learning: The Case of Scottish Universities

A. Razak, Mohamad Izani Zainal Abidin, T. Connolly
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引用次数: 1

Abstract

Studies have shown various benefits of using technology especially digital games in making classroom learning more engaging and motivating. In Scotland, a new approach to education called the Curriculum for Excellence (CfE) was implemented in 2010. This approach moves away from traditional ways of teaching to more active learning. One of the popular approaches among teachers is the use of digital games-based learning (DGBL). This chapter presents the findings from some interviews with lecturers of education, in charge of Information and Communication Technology (ICT) courses at Scottish Universities on how pre-service teachers are being prepared to embrace CfE in general and DGBL in particular, and also what are their views on DGBL and its role within the CfE. Although it was found that the characteristics of CfE, such as being less prescriptive, based on teacher's interpretation and context-based, allowed DGBL to fit well into the new curriculum, the lecturers in general do not see the need for emphasis on DGBL at university level. There is a lack of courses on DGBL and the pre-service teachers who are keen to take forward this approach are expected to do so in their own time. Based on the findings from the interviews, some recommendations are made for the role of Higher Education Institutions (HEI) in promoting DGBL among the pre-service teachers.
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过渡到基于数字游戏的学习:以苏格兰大学为例
研究表明,使用技术,特别是数字游戏,可以使课堂学习更吸引人,更有动力。在苏格兰,2010年实施了一项名为“卓越课程”(CfE)的新教育方法。这种方法从传统的教学方式转向更主动的学习。教师中最流行的方法之一是使用基于数字游戏的学习(DGBL)。本章介绍了对苏格兰大学负责信息和通信技术(ICT)课程的教育讲师的一些采访结果,内容涉及职前教师如何准备接受一般的CfE,特别是DGBL,以及他们对DGBL及其在CfE中的作用的看法。尽管我们发现CfE的特点,比如不那么规范,基于教师的解释和基于情境的教学,使得DGBL很好地适应了新课程,但讲师们普遍认为没有必要在大学水平上强调DGBL。关于DGBL的课程缺乏,希望推行这种方法的职前教师在自己的时间里这样做。基于访谈结果,本文对高等教育机构在促进职前教师DGBL方面的作用提出了一些建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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