Overlap of virtual entity on learner's body for fusing experience in learning body movements

T. Tsukamoto, I. Tanev, K. Shimohara
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Abstract

We propose a learning support system of body movements which functions by means of overlapping a virtual entity over the learner's body. Learning experience could be classified into two main types: direct experience and indirect one respectively. Direct experience is the experience which has a direct relationship with the explicitly given target behavior. On the other hand, the indirect experience does not require such a relationship with the target behavior. Complementing both types of experience could enhance learning, by combining the respective advantages of each of the learning types. The learner's target behavior in our work is the action based on imitation, via repeating the three phases of “understanding”, “practicing” and “confirming.” We intend to achieve fusing both types of experience by eliminating the gap between these steps. The proposed system generates a virtual avatar of the teacher which features spatial coordinates of the articulating points obtained via Microsoft Kinect, overlaid on the image of the learner. In our system, we achieved “fusion of understanding and practice”, “fusion of practice and confirming” and “higher order of understanding and confirming”.
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虚拟实体在学习者身体上的重叠,融合学习肢体动作的经验
我们提出了一个身体运动的学习支持系统,该系统通过在学习者的身体上重叠一个虚拟实体来发挥作用。学习经验可分为直接经验和间接经验两大类。直接经验是指与明确给定的目标行为有直接关系的经验。另一方面,间接经验不需要与目标行为有这样的关系。通过结合每一种学习类型的各自优势,补充这两种类型的经验可以增强学习。在我们的工作中,学习者的目标行为是以模仿为基础,通过重复“理解”、“实践”和“确认”三个阶段进行的动作。我们打算通过消除这些步骤之间的差距来融合这两种类型的体验。该系统生成一个教师的虚拟化身,其特征是通过微软Kinect获得的发音点的空间坐标,覆盖在学习者的图像上。在我们的体系中,我们实现了“理解与实践的融合”、“实践与确认的融合”和“更高层次的理解与确认”。
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