Learning While Playing: Kahoot Application To Teach Vocabulary Through Online Learning

Mimma Ramadhani, Nur Muthmainnah
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Abstract

This research was conducted to reveal the description of teaching vocabulary using kahoot! Application through online learning and students’ vocabulary mastery after learning using kahoot! application. It used mixed method which was conducted to 20 students of State Vocational School of Salatiga who joined English Club Program. The researchers used test and  observation  to  get  the  data.  Based  on  observation  result,  it  is  seen  that  teacher prepared the teaching activity well which was seen from the implementation of teaching vocabulary using kahoot! Application could run as planned. Teacher used zoom application to communicate and interact with students in applying the game in teaching activity. Students are challenged and motivated to fill the game and raced to be the winner. After conducting the test, the researchers calculated the score and found the mean score of each test. The mean score of students’ pre-test is 36 and the mean score of post-test is 84. Based on the research result, the researchers could say that learning while playing could make students more relax to absorb the material and improve their vocabulary mastery as its effect.  Kahoot application could  be used  as one of learning  media while implementing teaching through distance learning.
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边玩边学:Kahoot应用程序通过在线学习来教授词汇
本研究旨在揭示使用kahoot进行词汇教学的描述。通过在线学习应用,学生在学习后掌握词汇!应用程序。采用混合方法对萨拉提加州立职业学校参加英语俱乐部项目的20名学生进行了调查。研究人员通过测试和观察来获取数据。观察结果表明,教师对教学活动的准备工作做得很好,从使用kahoot!应用程序可以按计划运行。教师利用zoom应用与学生进行交流互动,将游戏应用到教学活动中。学生们受到挑战和激励去完成游戏,并为成为赢家而竞争。在进行测试后,研究人员计算得分,并得出每次测试的平均得分。学生前测平均分为36分,后测平均分为84分。根据研究结果,研究人员可以说,边玩边学可以使学生更放松地吸收材料,从而提高他们的词汇掌握程度。Kahoot应用程序可以作为远程教学实施的学习媒介之一。
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