General-purpose concurrent and post-processed animation with Proof

J. O. Henriksen
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引用次数: 20

Abstract

Proof Animation/sup TM/ is a family of products for animating discrete event simulations. Proof is available in a variety of versions, including an inexpensive, student version, mid-size and unlimited-size commercial versions, a run-time version, and a royalty-free, redistributable demo viewer. Proof is an ASCII-stream-driven, general-purpose animation system which runs on readily available PC hardware. Its vector-based geometry provides a large animation canvas and the ability to zoom in or out, while maintaining crisp, clear images. Proof includes built-in drawing tools and CAD import/export for ease in creating animation layouts. Proof's open architecture makes it ideally suited for serving as a concurrent or post-processed animation engine for models written in a wide variety of simulation and programming languages. Proof's superior power and performance assure smooth, realistic motion for animations, regardless of their size, complexity, or application. Proof uses Microsoft's DirectDraw/sup TM/ interface for accessing video hardware. DirectDraw is a built-in component of Windows 98 and Windows 2000, and it is available as an add-on for Windows 95. Proof is able to exploit high-performance MMX hardware.
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通用的并发和后处理动画与证明
Proof Animation/sup TM/是一个用于离散事件模拟动画的产品系列。Proof有多种版本,包括便宜的学生版本、中等大小和无限制大小的商业版本、运行时版本和免费的、可重新分发的演示查看器。Proof是一个ascii流驱动的通用动画系统,可以在现成的PC硬件上运行。它基于矢量的几何结构提供了一个大的动画画布和放大或缩小的能力,同时保持清晰,清晰的图像。证明包括内置绘图工具和CAD导入/导出,方便创建动画布局。Proof的开放式架构使其非常适合作为用各种模拟和编程语言编写的模型的并发或后处理动画引擎。Proof卓越的功能和性能保证了动画流畅,逼真的运动,无论其大小,复杂性或应用程序如何。Proof使用微软的DirectDraw/sup TM/接口来访问视频硬件。DirectDraw是Windows 98和Windows 2000的内置组件,它可以作为Windows 95的附加组件使用。Proof能够利用高性能MMX硬件。
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