Imaginary reality gaming: ball games without a ball

Patrick Baudisch, Henning Pohl, S. Reinicke, Emilia Wittmers, Patrick Lühne, Marius Knaust, Sven Köhler, Patrick Schmidt, Christian Holz
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引用次数: 43

Abstract

We present imaginary reality games, i.e., games that mimic the respective real world sport, such as basketball or soccer, except that there is no visible ball. The ball is virtual and players learn about its position only from watching each other act and a small amount of occasional auditory feed-back, e.g., when a person is receiving the ball. Imaginary reality games maintain many of the properties of physical sports, such as unencumbered play, physical exertion, and immediate social interaction between players. At the same time, they allow introducing game elements from video games, such as power-ups, non-realistic physics, and player balancing. Most importantly, they create a new game dynamic around the notion of the invisible ball. To allow players to successfully interact with the invisible ball, we have created a physics engine that evaluates all plausible ball trajectories in parallel, allowing the game engine to select the trajectory that leads to the most enjoyable game play while still favoring skillful play.
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虚拟现实游戏:没有球的球类游戏
我们呈现了虚拟现实游戏,即模拟现实世界运动的游戏,如篮球或足球,只是没有可见的球。球是虚拟的,玩家只能通过观察对方的动作和少量偶尔的听觉反馈来了解球的位置,例如,当一个人接球时。虚拟现实游戏保留了许多物理运动的属性,如不受阻碍的游戏、体力消耗和玩家之间的即时社交互动。同时,它们允许从电子游戏中引入游戏元素,如升级道具、非现实物理和玩家平衡。最重要的是,他们围绕隐形球的概念创造了一种新的游戏动态。为了让玩家能够成功地与看不见的球进行互动,我们创造了一个物理引擎,它可以并行评估所有可能的球轨迹,允许游戏引擎选择最有趣的游戏轨迹,同时仍然有利于熟练的游戏。
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