Generic deformable implicit mesh models for automated reconstruction

Slobodan Ilic, P. Fua
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引用次数: 12

Abstract

Deformable 3-D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the computer vision and computer graphics communities. However, for automated modeling purposes, they suffer from the fact that fitting to 2-D and 3-D image-data typically involves minimization of the Euclidean distance between observations and their closest facets, which is a non-differentiable distance function. By contrast, implicit surface representations allow fitting by minimizing an algebraic distance where one only needs to evaluate a differentiable field potential function at every data point. However, they have not gained wide acceptance because they are harder to meaningfully deform and render. To combine the strength of both approaches, we propose a method that can turn a completely arbitrary triangulated mesh, such as one taken from the Web, into an implicit surface that closely approximates its shape and can deform in tandem with it. This allows both graphics designers to deform and reshape the implicit surface by manipulating explicit surfaces using standard deformation techniques and automated fitting algorithms to take advantage of the attractive properties of implicit surfaces. We demonstrate the applicability of our technique for upper body-head, neck and shoulders-automated reconstruction.
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用于自动重建的通用可变形隐式网格模型
可变形的三维模型可以表示为显式曲面或隐式曲面。显式曲面,如三角测量或线框模型,在计算机视觉和计算机图形学社区中被广泛接受。然而,对于自动建模的目的,他们受到这样一个事实的困扰,即拟合2-D和3-D图像数据通常涉及最小化观测值与其最近面的欧几里得距离,这是一个不可微的距离函数。相比之下,隐式表面表示允许通过最小化代数距离进行拟合,其中只需要在每个数据点上评估可微场势函数。然而,它们并没有得到广泛的接受,因为它们很难有意义地变形和渲染。为了结合这两种方法的优势,我们提出了一种方法,可以将完全任意的三角网格(例如取自Web的三角网格)转换为与其形状非常接近的隐式表面,并且可以与它一起变形。这允许图形设计师通过使用标准变形技术和自动拟合算法操纵显式表面来变形和重塑隐式表面,以利用隐式表面的吸引特性。我们证明了我们的技术在上半身-头部,颈部和肩部-自动重建中的适用性。
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