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First IEEE International Workshop on Higher-Level Knowledge in 3D Modeling and Motion Analysis, 2003. HLK 2003.最新文献

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Interactive 3D building modeling using a hierarchical representation 使用分层表示的交互式3D建筑建模
S. Lee, R. Nevatia
Modeling and visualization of city scenes is important for many applications including entertainment and urban mission planning. Models covering wide areas can be efficiently constructed from aerial images. However, only roof details are visible from aerial views and ground views are needed to provide details of the building facades for high quality fly-through visualization or simulation applications. Different data sources provide different levels of necessary detail knowledge. We need a method that integrates the various levels of data. We propose a hierarchical representation of 3D building models for urban areas that integrates different data sources including aerial and ground view images. Each data source gives us different details and each level of the model has its own application as well. Through the hierarchical representation of 3D building models, large area site modeling can be done efficiently and cost-effectively. This proposal suggests efficient approaches for acquiring each level model and demonstrates some results of each level including the integration results.
城市场景的建模和可视化对于娱乐和城市任务规划等许多应用都很重要。航拍图像可以有效地构建覆盖大面积的模型。然而,只有屋顶细节可以从鸟瞰图中看到,而地面视图需要提供高质量的飞行可视化或模拟应用程序的建筑立面细节。不同的数据源提供不同级别的必要细节知识。我们需要一种整合不同层次数据的方法。我们提出了一种城市地区三维建筑模型的分层表示,该模型集成了不同的数据源,包括空中和地面视图图像。每个数据源为我们提供了不同的细节,模型的每个级别也有自己的应用程序。通过三维建筑模型的分层表示,可以高效、经济地进行大面积场地建模。提出了获取各层次模型的有效方法,并给出了各层次模型的一些结果,包括集成结果。
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引用次数: 43
Regularized 3D morphable models 正则化的3D变形模型
C. Basso, T. Vetter, V. Blanz
Three-dimensional morphable models of objects classes are a powerful tool in modeling, animation and recognition. We introduce the new concept of regularized 3D morphable models, along with an iterative learning algorithm, by adding in the statistical model a noise/regularization term which is estimated from the examples set. With regularized 3D morphable models we are able to handle missing information, as it often occurs with data obtained by 3D acquisition systems; additionally, the new models are less complex than, but as powerful as the non-regularized ones. We present the results obtained for a set of 3D face models and a comparison with the new ones obtained by a traditional morphable model on the same data set.
对象类的三维可变形模型是建模、动画和识别的有力工具。我们通过在统计模型中加入从样本集估计的噪声/正则化项,引入了正则化三维变形模型的新概念,以及迭代学习算法。使用正则化的3D变形模型,我们能够处理丢失的信息,因为它经常发生在3D采集系统获得的数据中;此外,新模型比非正则化模型更简单,但功能同样强大。本文给出了一组三维人脸模型的结果,并与传统变形模型在同一数据集上得到的新结果进行了比较。
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引用次数: 27
A unified linear fitting approach for singular and nonsingular 3D quadrics from occluding contours 基于遮挡轮廓的奇异和非奇异三维二次曲面的统一线性拟合方法
Kongbin Kang, Jean-Philippe Tarel, D. Cooper
A theory and low computational cost linear algorithm is presented for estimating algebraic surfaces of second degree for representing an object in 3D, based on fitting in the dual space (space of tangent planes) computed from images taken by a calibrated camera in a number of positions. The approach and algorithm are designed to handle implicit quadric surfaces, which are regular or singular, in a uniform way without distinguishing the two cases. A significance of these quadric surface estimation results is, as illustrated in the paper, the estimation of complex 3D free form shapes in a computationally simple way in terms of quadric patches. The paper explains how singular quadrics cause instabilities in the 3D surface fitting and representation, and presents regularization, based on this understanding, to produce accurate stable surface representations.
提出了一种理论性和低计算成本的线性算法,该算法基于标定相机在多个位置拍摄的图像在对偶空间(切平面空间)的拟合,来估计用于表示三维物体的二度代数曲面。该方法和算法旨在以统一的方式处理规则或奇异的隐式二次曲面,而不区分这两种情况。这些二次曲面估计结果的一个重要意义是,如文中所述,用二次曲面块以计算简单的方式估计复杂的三维自由形状。本文解释了奇异二次曲面在三维曲面拟合和表示中是如何引起不稳定性的,并在此基础上提出了正则化,以产生准确稳定的曲面表示。
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引用次数: 5
Reconstruction of objects with jagged edges through Rao-Blackwellized fitting of piecewise smooth subdivision curves 采用rao - blackwelzed方法对分段光滑细分曲线进行拟合,重建边缘呈锯齿状的目标
M. Kaess, F. Dellaert
In some applications objects are known to have non-smooth or "jagged" edges, which are not well approximated by smooth curves. We use subdivision curves as a simple but flexible curve representation, which allows tagging corners to model non-smooth features along otherwise smooth curves. A Markov chain Monte Carlo approach yields an approximate posterior distribution over tags, while Rao-Blackwellization allows us to integrate out the control point locations by an approximation. We apply this general methodology to multi-view reconstruction of piecewise smooth curves from multiple calibrated views in which the object has been segmented from the background. Results are shown for multiple images of two pot shards as would be encountered in archaeological applications.
在某些应用中,已知对象具有不光滑或“锯齿”边缘,这些边缘不能很好地由光滑曲线近似。我们使用细分曲线作为一种简单但灵活的曲线表示,它允许标记角来沿着光滑的曲线建模非光滑特征。马尔科夫链蒙特卡罗方法在标签上产生近似的后验分布,而rao - blackwell化允许我们通过近似积分出控制点位置。我们将这种通用方法应用于从多个校准视图中分段平滑曲线的多视图重建,其中目标已从背景中分割出来。结果显示了在考古应用中可能遇到的两个罐子碎片的多个图像。
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引用次数: 2
Pose-based clustering in action sequences 动作序列中基于姿态的聚类
G. Loy, Josephine Sullivan, S. Carlsson
A method is presented for automatically extracting key frames from an image sequence. The sequence is divided into clusters of frames with similar appearance, and the most central frame in each cluster defines a key frame. Clustering is done using an extension of the normalized cut segmentation technique based on the inter-frame similarities. The similarity between every pair of frames in the sequence is determined from the spatial image characteristics via a shape matching technique. Our algorithm is demonstrated successfully extracting 20 key frames for a tennis player in action over a 30 second (900 frame) video sequence.
提出了一种从图像序列中自动提取关键帧的方法。该序列被分成具有相似外观的帧簇,每簇中最中心的帧定义一个关键帧。聚类是基于帧间相似性的归一化分割技术的扩展。序列中每对帧之间的相似性通过形状匹配技术从空间图像特征中确定。我们的算法成功地从一个30秒(900帧)的视频序列中提取了一个网球运动员的20个关键帧。
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引用次数: 22
A model-based method for building reconstruction 一种基于模型的建筑物重建方法
K. Schindler, Joachim Bauer
Model-based reconstruction methods are applied to the detailed reconstruction of buildings from close-range images. The 3D points obtained through image matching are segmented into a coarse polyhedral model with a robust regression algorithm, then the geometry of this model is refined with predefined shape templates in order to automatically recover a CAD-like model of the building surface. Reprojection of the 3D shape templates is used to optimally fit their parameters to the image information. Throughout the paper the investigated methods are demonstrated on real datasets.
将基于模型的重建方法应用于近景图像中建筑物的详细重建。利用鲁棒回归算法将图像匹配得到的三维点分割成一个粗糙的多面体模型,然后利用预定义的形状模板对该模型的几何形状进行细化,从而自动恢复出一个类似cad的建筑表面模型。对三维形状模板进行重投影,使其参数与图像信息最优拟合。本文在实际数据集上对所研究的方法进行了验证。
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引用次数: 98
Symmetry-based photo editing 基于对称的照片编辑
Kun Huang, Wei Hong, Yi Ma
Based on high-level geometric knowledge, especially symmetry, imposed upon objects in images, we demonstrate how to edit images in terms of correct 3-D shape and relationships of the objects, without explicitly performing full 3-D reconstruction. Symmetry is proposed as the central notation that unifies both conceptually and algorithmically all types of geometric regularities such as parallelism, orthogonality, and similarity. The methods are extremely simple, accurate and easy to implement, and they demonstrate the power of applying scene knowledge.
基于高水平的几何知识,特别是对称,强加于图像中的对象,我们演示了如何根据正确的三维形状和对象的关系编辑图像,而不明确地执行完整的三维重建。对称被提议作为中心符号,在概念上和算法上统一所有类型的几何规律,如平行性、正交性和相似性。这些方法简单、准确、易于实现,显示了应用场景知识的力量。
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引用次数: 12
Generic deformable implicit mesh models for automated reconstruction 用于自动重建的通用可变形隐式网格模型
Slobodan Ilic, P. Fua
Deformable 3-D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the computer vision and computer graphics communities. However, for automated modeling purposes, they suffer from the fact that fitting to 2-D and 3-D image-data typically involves minimization of the Euclidean distance between observations and their closest facets, which is a non-differentiable distance function. By contrast, implicit surface representations allow fitting by minimizing an algebraic distance where one only needs to evaluate a differentiable field potential function at every data point. However, they have not gained wide acceptance because they are harder to meaningfully deform and render. To combine the strength of both approaches, we propose a method that can turn a completely arbitrary triangulated mesh, such as one taken from the Web, into an implicit surface that closely approximates its shape and can deform in tandem with it. This allows both graphics designers to deform and reshape the implicit surface by manipulating explicit surfaces using standard deformation techniques and automated fitting algorithms to take advantage of the attractive properties of implicit surfaces. We demonstrate the applicability of our technique for upper body-head, neck and shoulders-automated reconstruction.
可变形的三维模型可以表示为显式曲面或隐式曲面。显式曲面,如三角测量或线框模型,在计算机视觉和计算机图形学社区中被广泛接受。然而,对于自动建模的目的,他们受到这样一个事实的困扰,即拟合2-D和3-D图像数据通常涉及最小化观测值与其最近面的欧几里得距离,这是一个不可微的距离函数。相比之下,隐式表面表示允许通过最小化代数距离进行拟合,其中只需要在每个数据点上评估可微场势函数。然而,它们并没有得到广泛的接受,因为它们很难有意义地变形和渲染。为了结合这两种方法的优势,我们提出了一种方法,可以将完全任意的三角网格(例如取自Web的三角网格)转换为与其形状非常接近的隐式表面,并且可以与它一起变形。这允许图形设计师通过使用标准变形技术和自动拟合算法操纵显式表面来变形和重塑隐式表面,以利用隐式表面的吸引特性。我们证明了我们的技术在上半身-头部,颈部和肩部-自动重建中的适用性。
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引用次数: 12
Bayesian reconstruction of 3D shapes and scenes from a single image 贝叶斯重建三维形状和场景从一个单一的图像
Feng Han, Song-Chun Zhu
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引用次数: 116
期刊
First IEEE International Workshop on Higher-Level Knowledge in 3D Modeling and Motion Analysis, 2003. HLK 2003.
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