{"title":"Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activities","authors":"T. Costa, L. S. Machado, A. Valença, R. Moraes","doi":"10.1109/SeGAH.2016.7586225","DOIUrl":null,"url":null,"abstract":"In the context of teaching and learning in health, the game portals can provide useful functions to the educational context. Based on this potentiality, this work presents a general architecture for the development of educational web portals that support performance evaluation along the sequence of activities composed by serious games and virtual environments. The general architecture defines a set of services that can be used to organize and evaluate sequences of educational activities which involve games and virtual environments. A sequence of activities concerns an organization of applications, like games or virtual environments, aiming educational objectives. The activities are combined and arranged in hierarchical levels to offer challenges with different degrees of difficulty. The evaluation of the activity sequences is done automatically although is personalized by the mediator. The analysis is performed per level and based on accomplishment of the educational objectives selected by the mediator for the evaluation. The educational objectives were divided in three domains: cognitive, affective or psychomotor. This characteristic is important to address skills that go beyond the cognitive domain, like motor skills and personal values.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH.2016.7586225","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In the context of teaching and learning in health, the game portals can provide useful functions to the educational context. Based on this potentiality, this work presents a general architecture for the development of educational web portals that support performance evaluation along the sequence of activities composed by serious games and virtual environments. The general architecture defines a set of services that can be used to organize and evaluate sequences of educational activities which involve games and virtual environments. A sequence of activities concerns an organization of applications, like games or virtual environments, aiming educational objectives. The activities are combined and arranged in hierarchical levels to offer challenges with different degrees of difficulty. The evaluation of the activity sequences is done automatically although is personalized by the mediator. The analysis is performed per level and based on accomplishment of the educational objectives selected by the mediator for the evaluation. The educational objectives were divided in three domains: cognitive, affective or psychomotor. This characteristic is important to address skills that go beyond the cognitive domain, like motor skills and personal values.