Teaching and learning programming and software engineering via interactive gaming

N. Tillmann, J. D. Halleux, Tao Xie, Sumit Gulwani, J. Bishop
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引用次数: 115

Abstract

Massive Open Online Courses (MOOCs) have recently gained high popularity among various universities and even in global societies. A critical factor for their success in teaching and learning effectiveness is assignment grading. Traditional ways of assignment grading are not scalable and do not give timely or interactive feedback to students. To address these issues, we present an interactive-gaming-based teaching and learning platform called Pex4Fun. Pex4Fun is a browser-based teaching and learning environment targeting teachers and students for introductory to advanced programming or software engineering courses. At the core of the platform is an automated grading engine based on symbolic execution. In Pex4Fun, teachers can create virtual classrooms, customize existing courses, and publish new learning material including learning games. Pex4Fun was released to the public in June 2010 and since then the number of attempts made by users to solve games has reached over one million. Our work on Pex4Fun illustrates that a sophisticated software engineering technique-automated test generation-can be successfully used to underpin automatic grading in an online programming system that can scale to hundreds of thousands of users.
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通过互动游戏教授和学习编程和软件工程
大规模在线开放课程(MOOCs)最近在各个大学甚至全球社会中受到了高度欢迎。作业评分是影响教师教学效果的关键因素。传统的作业评分方式是不可扩展的,不能给学生及时或互动的反馈。为了解决这些问题,我们提出了一个基于互动游戏的教学平台,名为Pex4Fun。Pex4Fun是一个基于浏览器的教学和学习环境,针对教师和学生介绍高级编程或软件工程课程。该平台的核心是一个基于符号执行的自动评分引擎。在Pex4Fun上,教师可以创建虚拟教室,定制现有课程,发布包括学习游戏在内的新学习材料。Pex4Fun于2010年6月向公众发布,自那时以来,用户尝试解决游戏的次数已超过100万次。我们在Pex4Fun上的工作说明了一种复杂的软件工程技术——自动测试生成——可以成功地用于支持在线编程系统中的自动评分,该系统可以扩展到数十万用户。
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