The Applied Media Aesthetics to Visual Communication Design Works Based on Augmented Reality

Namuri Migotuwio
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Abstract

This study aims to reveal the influence of humanism and socio-cultural aspects on aesthetic and technical policies in the works of visual communication designs based on augmented reality in the Pokemon Go Game and Digital Maps (Google Map). Methods of observation and analysis of descriptions are used to dissect various information on material objects. Based on the results of the study, it was concluded that human habits in everyday life have a significant influence on artistic decisions and the design of augmented reality-based user interfaces. This shows that aspects of applied media (light, color, time, motion, sound) are important elements that must be considered in most visual communication design works based on augmented reality. These various technical and artistic decisions were made to bridge the interactivity role between works and users (humans) so that they function optimally. Based on this, the design of augmented reality-based designs needs to consider universal human preferences, characteristics, culture, habits, tastes, and ergonomic aspects.
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基于增强现实的媒介美学在视觉传达设计作品中的应用
本研究旨在揭示人文主义和社会文化因素对《精灵宝可梦Go》游戏和谷歌地图中基于增强现实的视觉传达设计作品中美学和技术政策的影响。用观察和描述分析的方法来剖析物质对象的各种信息。根据研究结果,我们得出结论,人类日常生活中的习惯对艺术决策和基于增强现实的用户界面的设计有重大影响。这表明,在大多数基于增强现实的视觉传达设计作品中,应用媒体(光线、颜色、时间、运动、声音)是必须考虑的重要元素。这些不同的技术和艺术决策是为了在作品和用户(人类)之间架起一座互动的桥梁,使它们发挥最佳作用。基于此,基于增强现实的设计需要考虑人类普遍的偏好、特征、文化、习惯、品味和人体工程学等方面。
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