Competitive and agile software engineering education

K. Z. Watkins, T. Barnes
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引用次数: 6

Abstract

We present lessons learned from two software engineering courses, centered on creating socially relevant software, with students working in competitive teams to make the best version of the planned software. Our successful model for a capstone course allows students to experience a realistic, team-based setting for creating software for a client. Successful techniques included: weekly, multilevel agile communications, performance rubrics, frequent milestones, and most importantly, students competing in teams against one another to make the best version of the target software. The competition to build socially relevant software is very motivating for students. Also, it has resulted in high quality software and deep learning outcomes for students.
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具有竞争力和敏捷的软件工程教育
我们将介绍从两个软件工程课程中学到的经验,以创建与社会相关的软件为中心,让学生在竞争激烈的团队中工作,以制作计划软件的最佳版本。我们成功的顶点课程模式让学生体验到为客户创建软件的现实,基于团队的设置。成功的技术包括:每周的、多层次的敏捷沟通、性能规则、频繁的里程碑,最重要的是,学生在团队中相互竞争,以制作目标软件的最佳版本。构建与社会相关的软件的竞争对学生来说非常有激励作用。此外,它还为学生带来了高质量的软件和深度学习成果。
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